Today, for the sketchbook, I am diving into my roleplaying characters again, this time with my Fallout TTRPG character, Initiate Merf.
I figured I would draw him since I have been drawing other RPG characters I have. It made sense to draw him as a Vault Boy. I am a big fan of the Fallout series. We even recorded an episode of the podcast about the way the series references cryptids and aliens. It’s a fun listen. Just click the episode cover below.
My Sunday night group recently finished a campaign involving strangers from the Wasteland being “abducted by Aliens” (which turned out to be a Vault-Tec experiment).
My character, Initiate Merf (“Spelled like it sounds.”) was ostensibly a Brotherhood of Steel initiate. He was played as a zealot and made constant claims of claiming technology in Vault 113 for “the Brotherhood.”
Turns out that he was a liar. Merf was just a former member of the Cult of Mothman who came out of the Appalachias and managed to steal a BoS jumpsuit off a corpse in a BoS raid gone wrong. Now he’s in the Capital Wasteland looking to join them as a lost chapter member.
I played Merf as a twitchy, fast-talking, chem-addicted survivor who was pragmatic in a lot of ways. Some campaign highlights include:
- Carved a crude version of the BoS logo on a “UFO” for later retrieval.
- Played “Trick or Treat” with another survivor and managed to convince them to give Merf all their chems.
- Arranged a kill box to take out an entire group of Rust Devils.
- Managed to have The Mysterious Stranger appear during several firefights.
- Exploded several raiders with critical hits.
- Dismembered a Raider with a critical strike with a Mr. Handy Buzzblade while hopped up on Fury.
Anyway, that’s a little bit about my time with the Fallout TTRPG. It’s a ton of fun.
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